﻿#region Using

using System.Collections.Generic;

#endregion

namespace GameLogic.External
{

    #region Using

    #endregion

    public interface IRoute
    {
        int Identifier { get; }

        IEnumerable<KeyValuePair<IUnit, float>> UnitProgressList { get; }

        ITile EndTile { get; }

        ITile StartTile { get; }
    }
}